public class RenderingLight extends AnyObject
Constructor and Description |
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RenderingLight(com.jacob.com.Dispatch d) |
Modifier and Type | Method and Description |
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short |
activeStatus() |
void |
activeStatus(short param1) |
double |
ambient() |
void |
ambient(double param1) |
double |
angle() |
void |
angle(double param1) |
short |
areaSamplesU() |
void |
areaSamplesU(short param1) |
short |
areaSamplesV() |
void |
areaSamplesV(short param1) |
short |
areaStatus() |
void |
areaStatus(short param1) |
double |
attenuationAngleRatio() |
void |
attenuationAngleRatio(double param1) |
double |
attenuationStartRatio() |
void |
attenuationStartRatio(double param1) |
int |
causticPhotonsNumber() |
void |
causticPhotonsNumber(int param1) |
double |
cylinderLightHeight() |
void |
cylinderLightHeight(double param1) |
double |
cylinderLightRadius() |
void |
cylinderLightRadius(double param1) |
double |
diffuse() |
void |
diffuse(double param1) |
double |
diskLightRadius() |
void |
diskLightRadius(double param1) |
double |
endDistance() |
void |
endDistance(double param1) |
double |
energyFactor() |
void |
energyFactor(double param1) |
short |
falloffExponent() |
void |
falloffExponent(short param1) |
void |
getColor(java.lang.Object[] param1) |
void |
getOrigin(java.lang.Object[] param1) |
void |
getShadowColor(java.lang.Object[] param1) |
void |
getTarget(java.lang.Object[] param1) |
int |
globalPhotonsNumber() |
void |
globalPhotonsNumber(int param1) |
short |
hardwareShadowSmoothing() |
void |
hardwareShadowSmoothing(short param1) |
short |
hardwareShadowStatus() |
void |
hardwareShadowStatus(short param1) |
double |
hardwareShadowTransparency() |
void |
hardwareShadowTransparency(double param1) |
short |
illuminationStatus() |
void |
illuminationStatus(short param1) |
double |
intensity() |
void |
intensity(double param1) |
short |
lightAreaType() |
void |
lightAreaType(short param1) |
short |
mode() |
void |
mode(short param1) |
void |
putColor(java.lang.Object[] param1) |
void |
putOrigin(java.lang.Object[] param1) |
void |
putShadowColor(java.lang.Object[] param1) |
void |
putTarget(java.lang.Object[] param1) |
double |
rectangleLightLength() |
void |
rectangleLightLength(double param1) |
double |
rectangleLightWidth() |
void |
rectangleLightWidth(double param1) |
short |
shadowFittingMode() |
void |
shadowFittingMode(short param1) |
short |
shadowMapSize() |
void |
shadowMapSize(short param1) |
short |
shadowObjectStatus() |
void |
shadowObjectStatus(short param1) |
short |
shadowStatus() |
void |
shadowStatus(short param1) |
double |
specular() |
void |
specular(double param1) |
double |
sphereLightRadius() |
void |
sphereLightRadius(double param1) |
short |
type() |
void |
type(short param1) |
application, getItem, name, name, parent
changeComponentState, destructor, getImpl, getMetaObject, isA, isAKindOf, isEqual, isNull, setImpl, surChargeQI
call, call, call, call, callN_CaseSensitive, callN, callN, callSub, callSub, callSub, callSub, callSubN, callSubN, get_CaseSensitive, get, get, getIDOfName, getIDsOfNames, getIDsOfNames, getProgramId, hasExited, hasExited, invoke, invoke, invoke, invokeSub, invokeSub, invokeSub, invokeSubv, invokeSubv, invokeSubv, invokev, invokev, invokev, invokev, put_Casesensitive, put, put, putRef, putRef, QueryInterface, safeRelease
public short mode()
public void mode(short param1)
public void putOrigin(java.lang.Object[] param1)
public void putTarget(java.lang.Object[] param1)
public void getColor(java.lang.Object[] param1)
public void putColor(java.lang.Object[] param1)
public void intensity(double param1)
public double intensity()
public double ambient()
public void ambient(double param1)
public double diffuse()
public void diffuse(double param1)
public double specular()
public void specular(double param1)
public double angle()
public void angle(double param1)
public double endDistance()
public void endDistance(double param1)
public double attenuationStartRatio()
public void attenuationStartRatio(double param1)
public void attenuationAngleRatio(double param1)
public double attenuationAngleRatio()
public void shadowStatus(short param1)
public short shadowStatus()
public short hardwareShadowStatus()
public void hardwareShadowStatus(short param1)
public void hardwareShadowSmoothing(short param1)
public short hardwareShadowSmoothing()
public void getShadowColor(java.lang.Object[] param1)
public void putShadowColor(java.lang.Object[] param1)
public void hardwareShadowTransparency(double param1)
public double hardwareShadowTransparency()
public short shadowObjectStatus()
public void shadowObjectStatus(short param1)
public void shadowMapSize(short param1)
public short shadowMapSize()
public short shadowFittingMode()
public void shadowFittingMode(short param1)
public void activeStatus(short param1)
public short activeStatus()
public short lightAreaType()
public void lightAreaType(short param1)
public short areaStatus()
public void areaStatus(short param1)
public double rectangleLightLength()
public void rectangleLightLength(double param1)
public double rectangleLightWidth()
public void rectangleLightWidth(double param1)
public void diskLightRadius(double param1)
public double diskLightRadius()
public void areaSamplesU(short param1)
public short areaSamplesU()
public void getOrigin(java.lang.Object[] param1)
public void sphereLightRadius(double param1)
public double sphereLightRadius()
public double cylinderLightRadius()
public void cylinderLightRadius(double param1)
public double cylinderLightHeight()
public void cylinderLightHeight(double param1)
public void areaSamplesV(short param1)
public short areaSamplesV()
public short illuminationStatus()
public void illuminationStatus(short param1)
public void falloffExponent(short param1)
public short falloffExponent()
public double energyFactor()
public void energyFactor(double param1)
public void causticPhotonsNumber(int param1)
public int causticPhotonsNumber()
public int globalPhotonsNumber()
public void globalPhotonsNumber(int param1)
public short type()
public void type(short param1)
public void getTarget(java.lang.Object[] param1)